


Current version as this tutorial is 1.7.1.įor this tutorial I am saving it to the desktop.
Skse download tutorial mod#
It is assumed for this tutorial that you have a functional installation of Skyrim and Mod Manager ( MO ).ĭownload SKSE. Requirements: (If you need more info on this or resources check here.) (everything but the data folder.) Drag and drop into the same folder where you see TESV and "Data" folder.ĭrag and drop into the same folder where you see TESV and "Data" folder.
Skse download tutorial pdf#
This is all the tutorial said to edit, but I cannot save.The attached file is a downloadable PDF with photos and a more detailed instruction for those that need added guidance. The only things I edited were the stat name, and the stat category. No output generated for IcicleValle圜urrentCrimeScript, compilation failed. Starting 1 compile threads for 1 files.Ĭompiling "IcicleValle圜urrentCrimeScript".Ĭ:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\IcicleValle圜urrentCrimeScript.psc(9,5): RegisterForMenu is not a function or does not existĬ:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\IcicleValle圜urrentCrimeScript.psc(14,5): UnregisterForMenu is not a function or does not existĬ:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\IcicleValle圜urrentCrimeScript.psc(30,5): variable UI is undefinedĬ:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\IcicleValle圜urrentCrimeScript.psc(30,8): none is not a known user-defined type My first problem happens when trying to save the first script you wrote in "The Stat Quest" #2. I'm trying to use this tutorial, and I am having trouble.
Skse download tutorial update#
Update Code - do any updating code (under script versioning on that page) version 1.1 would have 1.1.0 hereįVersion = 1.00 and edit this value to the version number of your mod If fVersion < 1.00 edit this value for each new version of your mod - i.e. Maintenance() OnPlayerLoadGame will not fire the first time Scriptname MaintenanceQuestScript extends Quest Add the following script to your quest, in the same way we did earlier: (As before, click OK then open it up again.)ģ. Tick "StartGameEnabled" and make everything else blank. Make another, variable type short, global called "runningSKSE" with a prefix.Ģ. UI.InvokeStringA("Journal Menu", "_mc.StatsFader.Page_mc.PopulateStatsList", args)ġ. our string variable = the value of our stat globalĪrgs = "My Stat" your stat name - change as necessaryĪrgs = "0" stat category index as string 0 = "General" SValue = myStatGlobal.GetValueInt() as string update the global to show a new value if neccessary UpdateCurrentInstanceGlobal(myStatGlobal) an SKSE function so the script will receive events when the journal menu is opened fill the global property so it points to your globalįunction Register() learn more about custom functions GlobalVariable Property myStatGlobal Auto Add the following script to your quest by "Add"-ing a new script to the Scripts tab of your quest (don't forget to edit the stat name and the stat category index to suite your stat): Then open it up again (this is necessary because the CK uses this time to fully set up the new quest behind the scenes).Ģ. Untick everything, tick Allow Repeated Stages, and click "OK" so the quest closes.
